

Of course, the more enthusiastic your approach on the slopes in terms of tricky moves, the more likely your snowboarder ends up in a heap of broken bones or severed limbs.

Leaderboards are run through Game Center.

In addition, you get more points depending on how well you execute acrobatics using the tilt controls when you're flying through the air, not forgetting the quality of your landings.Ĭollecting stars is another element, with each completed level resulting in a points score and either a bronze, silver, or gold cup. There are two touch buttons you can hold to execute grabs. Points are provided depending on how many moves you pull off. It's intentional: this high scoring game comes with high risk, but equally high reward. One thing iStunt 2 certainly isn't, however, is easy.Īlthough each of the game's 42 levels is relatively short, some take tens of minutes to complete, even with the help of checkpoint flags. Snow is dull, but hurling around huge spirals, jumping over or ducking under giant buzzsaws, flying through reverse gravity fields, crashing into spiky icicles, and being boosted high into the air by fans is exactly what makes this game crazy, exciting, and very enjoyable. But it doesn't take long before Miniclip throws design elegance out of the window, replacing it with everything including the kitchen sink. Indeed, in many ways, the first couple of levels are reminiscent of recent hit Tiny Wings, as you have match the curvature of each hill you're manoeuvring over. Tilting the device sends your little ragdoll character delicately twirling through the air, the angle of his board the crucial element to a good landing. Gimme snowĪnother of its highly popular Flash games converted to iPhone, iStunt 2 could have been concentrated into a pure 2D snowboarding game. Still, Miniclip, the developer of iStunt 2, couldn't give a toss about elegance. The original versions of Tetris, Bejeweled, Doodle Jump, and Cut the Rope were all about a single core mechanic, although subsequent releases have often confused this. The great designers will tell you that elegance is their goal - you should remove features until only those that are necessary remain.
