

so its like goliath v david and david was playing around. I think what went on was 30-60 days and asset was not replaced, 7d2d did not respond with bunch of lawyers screaming bloody murder it is the same. even in like proof of concept stage/very early access. cause its quite a fun, addictive and innovative game to play. and just keep an eye out and help keep the store safe for all.Īnd by the way if anyone had any doubts about unity engine and what kind of great games can quickly be put together with it they can just look at 7 days to die. I know it sort of happened like 5 days ago, but hey i just found out about it and i didnt read anything here so i thought it would be good to know. Here read about it, learn and as always be vigilant. Part of the story here is the developers had removed their contact information cause of the wild success their game experienced just after successful KickStarter campaign and part of it has to do with them taking to long to replace the infringing work. Now I personally have seen that the good folks at Unity takes copyright infringement 100% seriously and immediately take down assets that have been reported as infringing someone copyright and such.īut still its both sad and shocking when one here about an small indie game company that is just starting out having their first game being hit with DMCA takedown and banned from Steam over an asset that they acquired in the asset store that so many of us love and use gotta hurt.

I guess The Fun Pimps subscribed to a zombie character in the asset store that turned out to have been taken from Tripwire Interactive's Killing Floor Game and sold by some criminal without anyone's knowledge in Unity Asset Store. 7 Days To Die DMCA Takedown / Ban on Steam Over Unity Store Acquired Asset
